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WhirlyGlobe
1.2
A 3D interactive globe toolkit for iOS
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#include <MarkerGenerator.h>
Public Member Functions | |
MarkerGeneratorAddRequest (SimpleIdentity genID, MarkerGenerator::Marker *marker) | |
Construct with the marker generator's ID and the marker. | |
MarkerGeneratorAddRequest (SimpleIdentity genID, const std::vector< MarkerGenerator::Marker * > &markers) | |
Construct with a vector fo markers to add. | |
virtual void | execute2 (GlobeScene *scene, Generator *gen) |
Override this method to do whatever you want to do to the generator. | |
Protected Attributes | |
std::vector < MarkerGenerator::Marker * > | markers |
The Marker Generator Add Request comes from the MarkerLayer and is routed through the renderer to the MarkerGenerator which keeps track of it. Markers are then referred to by ID. Markers passed in are deleted by the request object.