WhirlyGlobe  1.2
A 3D interactive globe toolkit for iOS
WhirlyGlobeLayerThread Class Reference

#import <LayerThread.h>

List of all members.

Public Member Functions

(id) - initWithScene:
 Set it up with a renderer (for context) and a scene.
(void) - addLayer:
 Add these before you kick off the thread.
(void) - main

Protected Attributes

WhirlyGlobe::GlobeScenescene
 Scene we're messing with.
NSMutableArray< NSObject > * layers
 The various data layers we'll display.

Properties

NSRunLoop * runLoop
 Run loop created within our main.

Detailed Description

The Layer Thread manages the objects that put data into a scene and take it out later. These objects also handle the interaction with the user, if there is significant calculation or lookup involved. It starts its own thread, obviously, and does all the work there.


The documentation for this class was generated from the following file: